![]() The only other thing you may want to setup within Visual Studio Code are a number of plugins that assist with intellisense, auto complete, etc etc You are now setup to use Visual Studio Code. To do so you can go to Terminal -> Run Build Task or simply hit CTRL + SHIFT + B ![]() The only other thing you need to be aware of is how to get at the build targets. You should now be able to see the IDE getting launched from Unreal and your project available for compilation. To open up Visual Studio Code go to File -> Open Visual Studio Code.This generation step will take a few seconds to complete.Once this is done you should now be able to generate a new Visual Studio Code project using File -> Generate Visual Studio Code Project.Then go to General -> Source Code -> Source Code Editor and select Visual Studio Code.Open Unreal Editor ( source or binary doesn’t matter ). ![]() ![]() Once you have these pieces installed, let’s move onto the Unreal Editor configuration
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